Head Drops¶
The Head Drops mechanic allows the head of a slain entity or player to rarely drop their head.
Video guide: https://www.youtube.com/watch?v=Lv74hI7mVGA
Advanced Configuration¶
Per-Entity Type Drop Rates¶
In the configuration, if a section called drop-rates: is created inside the configuration, you can set custom drop rates per specific entities. This is done by having the entities name in a String, followed by the chance. For example, PIG: 0.5, would give a pig a 50% chance to drop a head.
For example:
drop-rates:
PIG: 0.5
COW: 0.1
Custom Mob Heads/Extra Mob Heads¶
In the configuration, if a section called custom-mob-skins: is created inside the configuration, you can set custom skins to be used for certain mobs, allowing you to change a mobs skin.. Or add your own mob heads. This is done by having the entities name in a String, followed by the player name you wish it to use the skin of. For example, PIG: “me4502”, would give a pig Me4502’s head.
For example:
custom-mob-skins:
PIG: "ironshotgun2"
COW: "wizjany"
SLIME: "md_5"
Configuration¶
Node | Comment | Default |
---|---|---|
mechanics.HeadDrops.drop-mob-heads | Allow the Head Drops mechanic to drop mob heads. | true |
mechanics.HeadDrops.drop-player-heads | Allow the Head Drops mechanic to drop player heads. | true |
mechanics.HeadDrops.require-player-killed | Only drop heads when killed by a player. Otherwise they will drop heads on any death. | true |
mechanics.HeadDrops.drop-head-when-mined | When enabled, heads keep their current skin when mined and are dropped accordingly. | true |
mechanics.HeadDrops.override-natural-head-drops | Override natural head drops, this will cause natural head drops to use the chances provided by CraftBook. (Eg, Wither Skeleton Heads) | false |
mechanics.HeadDrops.drop-rate | A value between 1 and 0 which dictates the global chance of heads being dropped. This can be overridden per-entity type. | 0.05 |
mechanics.HeadDrops.looting-rate-modifier | This amount is added to the chance for every looting level on an item. Eg, a chance of 0.05(5%) and a looting mod of 0.05(5%) on a looting 3 sword, would give a 0.20 chance (20%). | 0.05 |
mechanics.HeadDrops.show-name-right-click | When enabled, right clicking a placed head will say the owner of the head’s skin. | true |
mechanics.HeadDrops.ignored-names | List of usernames to ignore when the head is touched. | [cscorelib] |
Permissions¶
Permission Node | Effect |
---|---|
craftbook.mech.headdrops.kill | Allows the player to receive head drops as loot. |
craftbook.mech.headdrops.break | Allows the player to receive the correct head when they break it. |
Mob Head Drops¶
HeadDrops supports all mob heads in the base game, as well as many more.
Mob |
---|
blaze |
elder_guardian |
villager_golem |
donkey |
zombie_pigman |
squid |
ghast |
guardian |
parrot |
cow |
magma_cube |
spider |
wither |
horse |
slime |
polar_bear |
bat |
witch |
pig |
sheep |
ender_dragon |
shulker |
mooshroom |
cave_spider |
villager |
ocelot |
enderman |
silverfish |
stray |
endermite |
evocation_illager |
vindication_illager |
chicken |
snowman |
vex |
wolf |
rabbit |