========= Better AI ========= The **Better AI** mechanic adds numerous options to enhance entity AI. Enhanced Vision =============== The **Enhanced Vision** feature changes the requirements for a mob to see you. When enabled for an entity, the following additional target rules are in place: * You can only be seen behind walls when sprinting * Sneaking in low light reduces vision range Critical Bow ============ The **Critical Bow** feature gives mobs a chance to do critical damage with their bows. The critical damage takes the form of setting the target alight. Attack Passive ============== The **Attack Passive** feature allows mobs to attack passive entities, like pigs or sheep. Flee from Weapons ================= The **Flee from Weapons** feature causes animals to flee from players who approach them while holding a sword. Configuration ============= .. csv-table:: :header: Node, Comment, Default :widths: 15, 30, 10 ``enhanced-vision-enabled``,"The list of entities to enable the enhanced vision AI mechanic for.","[minecraft:zombie, minecraft:drowned, minecraft:husk, minecraft:zombified_piglin]" ``critical-bow-enabled``,"The list of entities to enable the critical bow AI mechanic for.","[minecraft:skeleton]" ``attack-passive-enabled``,"The list of entities to enable the attack passive AI mechanic for.","[minecraft:zombie, minecraft:drowned, minecraft:husk]" ``flee-from-weapons``,"The list of entities to enable the flee from weapons AI mechanic for.","[minecraft:chicken, minecraft:pig, minecraft:cow, minecraft:mooshroom, minecraft:sheep]" ``attack-passive-ignore-hostile-mounts``,"Whether hostile mobs will ignore passive entities that are mounted by a hostile entity.","true"